Changeling VR

Project Overview
In this surreal VR mystery game, the player takes on the role of Aurelia, a dream-walker whose gift is the ability to see through the eyes of anyone she touches. She has been asked to find out what is wrong with the baby. As she makes her way to the crib, she touches mother, father, son and daughter in turn. As she contacts each one, she sees their view of the world through the lens of their hope and fear. Each view a different problem; a different style. The objective is to find the truth about the baby - unknown to the family, a changeling

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My Contributions
I was assigned to work on the Noir levels: A segment that consisted of 3 sections in the game. I worked with a team of 4 where I implemented new functionality, fixed bugs, reorganized assets, and implemented 3D player asset models.
This was a large scale VR project done in Unreal4 with many different teams; including separate teams for each level. The core of the game had already been established so a large part of our job was to ensure immersion was not broken. This included fixing bugs, adding new interactions and functionalities, implementing 3D assets, and some general organizational improvements.

This co-op was a good learning experience for me since I got to learn how to use many new tools. Our main tool for version control was Perforce which I'd never use before. Prior to this I'd only ever used Github so it was a good opportunity to learn about another form of version control. I had never used Unreal prior to this co-op as well so having to learn how to use it was definitely a challenge at first. Thankfully, I had a very supportive team and mentor who made the learning experience both smooth and enjoyable.

We held multiple playtests and where we encouraged our users to try to break the game as much as possible. Thanks to these I was able to find and iron out many bugs such as lighting issues, clipping issues and model offset issues.

Known Bug Fixes and adjustments:
- Player is able to clip out of the map on certain areas
- Doorbell doesn't always open door
- More lighting and clutter added to the street levels
- Lighting changed to spotlight to make the lamps look more realistic
- Hand offset when grabbing objects was very awkward: objects would float as if you were levitating them
- Adjusted the mother's position and collision box so she would talk only after the player enters the house
- Helped organized assets with proper naming conventions

Implemented Features:
- Reworked door system for family intro level from a knocker to a doorbell. The player would press a doorbell and after a delay, it would open.
- Implemented a fully operational food truck with a gas stove the player can interact with
- Helped implement light switches
- Implemented runes that would glow when you came into a certain distance of them, and slowly fade when you left. They also served to guide the player if they were ever lost.
- Implemented player model and other character assets into the level.
ChangelingVR
Game Developer
May 2022 - August 2022